Villains Unite! is a shoot 'em up game based on Disney XD shows, developed by Bamtang for the Disney website on June 17, 2014. In it, players have to coordinate a hero through a gauntlet of dastardly enemies and heinous rogues to restore the multiversal structure.
Plot[]
Dr. Doofenshmirtz has invented the Evil-Gathering-inator to invoke evil geniuses from all across the multiverse in a ploy to conquer the entire Tri-State Area. However, he and his compatriots are dispatched on a separate dimensional venue in the process, taking their respective courageous heroes under a fortuitous entourage. Both parties are now bent on battling each other in the intergalactic stadium using an absolute arsenal coming from the inceptive lands, but only a single warring squad shall emerge victorious in the ranged bombastic duel.
Along the path, the brave stars are ushered through the maze in a remote fashion by a cordial Major Monogram, who is able to open passages into other rooms. They eventually get rid of every dreadful minion and devious villain in the ominous location, which leads them to a closing compartment. As it turns out, the mastermind is a power-thirsty Bill Cipher, previously disguised as the major so that they could beat the rebellious bandits for him. He is soon eviscerated, pushing the protagonists to their home worlds without any adventurous memory.
Gameplay[]
There are five individual personalities to choose from, each packing cosmetic kinds of projectile ammunition with which the escapade can be experienced in two manners, the Beginner approach and the Expert routine. Adopting the former induces the shooting to be automatic, while preferring the latter provokes the player to perform the gunning themselves employing the mouse inputs. For a warm-up, a middle ground is imparted at the start so as to get users accustomed to navigating via the arrow keys and blasting foes on any method.
Arenas are anchored in a top-down perspective, relaying a complete viewpoint of the expanses throughout the brawl. Inside the chambers lies a pivot tower responsible for the activation of the telepods, where enemies may be summoned towards the field. While fending off the coming hordes, the generators must be destroyed by exploiting an identical tactic in order to unseal the controller for its obliteration. Scope has to be considered during the melee, since the weapon's restricted span is a weakness sustaining potential to result in lost health.
On the diverse stages, bordering crates are breakable for coins and boosters, additionally dropped ensuing a minion massacre to gain bonus points and handy backups. These encompass a stronger version of the bullets strictly bound to an energy meter, accommodating unique designs for the isolated characters. Once two regular rooms are cleared, a boss shows up in the succeeding area commanding a specific lackey to do a certain attack pattern; the final clash infringes this by putting on a head-to-head combat with the conductor.
Characters[]
Character | Normal Projectile | Enhanced Projectile | Special Projectile | Mine Bomb |
---|---|---|---|---|
Mabel | Pinecones | Tennis Balls | Plush Cluster | Balloon Bomb |
Dipper | ||||
Wander and Sylvia | Normal Bubbles | Deep Bubbles | Rainbow Bubbles | Bubble Bomb |
Randy | Ninja Rings | Ninja Balls | Ninja Sickles | Ninja Bomb |
Agent P | Laser Balls | Taser Balls | Sticky Balls | Slimy Bomb |
Enemies[]
Enemy | Points Given | First Room |
---|---|---|
Candy Monsters | 10 | #1 |
Red Candy Monsters | 20 | #4 |
Gideon and Gremloblin | 7,500 | Boss #1 |
Watchdogs | 70 | #5 |
Green Watchdogs | 40 | #6 |
Lord Hater | 6,000 | Boss #2 |
Robo-Snakes | 100 | #7 |
Blue Robo-Snakes | 150 | #8 |
McFist | 5,000 | Boss #3 |
Norm Bots | 250 | #9 |
Yellow Norm Bots | 200 | #10 |
Dr. Doofenshmirtz | 10,000 | Boss #4 |
Bill Cipher | 30,000 | Boss #5 |
Power-ups[]
- Health Heart: Replenishes a great amount of fitness points immediately after its pickup period.
- Extra Balls: Fires a plethora of extra spherical projectiles across the room in a bouncy frenzy.
- Invinciblity Shield: Provides a circular protection to the designated hero for a brief interval.
- Bombing Mine: Plants an explosive mass that shatters itself into four cardinal volatile blasts.
- Power Missiles: Fills up the energy bar so that a few potent models of the pellets can be fired.
- Mighty Shots: Dispenses some rounds of special geared weaponries for varied long range ambushes.
Achievements[]
- Room Service: Clear 5 rooms.
- Who Da Boss?: Defeat 3 bosses.
- Heroes Unite!: Beat the game with 2 characters.
- How Rude!: Defeat 100 enemies.
- Pew Pew Pew!: Defeat 250 enemies.
Songs in game[]
- "Music Makes Us Better" (title screen; introduction; selection monitors; conclusion)
- "Mystery Shack Ambience" (Gravity Falls Arena)
- "Wander Over Yonder Main Title" (Wander Over Yonder Arena)
- "Ninja Theme Song" (Randy Cunningham: 9th Grade Ninja Arena)
- "Phineas and Ferb Theme" (Phineas and Ferb Arena)
- "Perry the Platypus" (Room Cleared: Perry)
Gallery[]
Background Information[]
- The overall layout of the map having four pathways inserted precisely in the north, south, west, and east orientations is reminiscent of those from classic dungeon crawlers such as The Legend of Zelda.
- Six lives are supplied to start the mission with, although more units can be earned randomly by defeating opponents. Losses happen when the survival number drops below zero.
- Discharging means may be switched back-and-forth through the crusades by pressing the game controller icon in the pause display, enabling a versatile playstyle if desired.
- A sole token is worth a fixed 100 points to collect, whereas antagonists reward varied quantities between 10 and 250 points depending on their strength, hence the disparity on variants granting both more and less points than the originals. Captains bestow up to 120 times more compared to usual hurdles due to an increased complexity level.
- Creatures stationed in the first segment do not in fact gift any score, plausibly because they are not spawned from the telepods, instead being called from the adjoining place as tutorial fodders.
- All enemies still located in the domain are spontaneously killed once the chief columns are demolished, so there is indeed no reason to pursue attacking them posteriorly to the engine's demise. Likewise, beating leaders causes their subordinates to instantly vanish.
- It takes about four seconds to respawn in the sector right after losing a life. In this meantime, foes are able to continue attacking even without an adversary to worry about, a quirk applying to bosses as well.
- Consistently, a "Room Cleared!" message atop a sharp comic balloon tuned to a character cue is shown upon completing an arena. A "Warning!" label is manifested before the boss tussles in a similar mode, bearing the color red instead of blue to intensify the danger alert.
- Within the rooms, various decorative objects pertaining to the foundational cartoons can be spotted surrounding the environment scenery:
- The Gravity Falls area has a Mystery Shack theme with barrel crates, an ear fossil, a pterosaur wing stand, a treasure chest, two antler chandeliers, a tin foil unicorn frame, an interrogation mark board, a taxidermied deer head, a map of Oregon, and a covered window.
- The Wander Over Yonder area has a Pink Planet theme with Hater boxes, dense purple forest roots, groovy double and triple bush layers, and typical green vegetation.
- The Randy Cunningham: 9th Grade Ninja area has a Norrisville High theme with ninja cases, a frontal view of the school, two surrounding bush formations, and two adjacent grass patches.
- The Phineas and Ferb area has a Flynn-Fletcher backyard theme with cabinet caskets, a head eyeshot of the house, the encircling fence, and three neighboring sets of plants.
- Dipper and Mabel's regular weapon being a pinecone is a riff on their family name, something done on the series itself in multiple occasions.
- Out of the main contenders, the Gremloblin is the only assistant not pointedly ordered by their superior, albeit still exacting Gideon's will. The other three villains use patented machines; Lord Hater has the Skullship, McFist has the Psycho-Bot, and Doofenshmirtz has the Normbot-inator.
- Subsequent to Li'l Gideon's trouncing, the impersonating informant primes the heroes on the nature of the central pillars, explaining that each scoundrel carries a chip connecting to a pole, thereby allowing them to manage the opponent hatching in the spaces from afar.
- Following Lord Hater's quelling, the Major Monogram impostor congratulates the triumph by stating that "another villain bites the dust", referencing the title of the song "Another One Bites the Dust" by the rock band Queen.
- The Normbot-inator utilized by Doofenshmirtz on his confrontation originates from a previous game entitled Agent P: Return of the Platypus, where it is built in hopes of dealing with a perseverant Perry.
- Prior to the feud with Bill, he asserts that the four malefactors had joined forces against him to prevent a total domination of their own skills from his part, futilely attempting to neuter the triangular fiend in a hyperspace cell.
- When Bill Cipher is vanquished, he swears on his sureness to encounter the hero group once again sometime in the foreseeable future. This is most likely a nod to replaying the caper, a feat required to obtain all the applicable achievements.
- Foreshadowing to someone posing as the boss is included within the dialogue, in which there is a suspicious amount of the idiom "pal" used throughout, a speech uncharacteristic to the leader. It is pointed out by Bill upon the reveal, with him referring to the stars as pals one last time.
- Major Monogram is probably possessed by Bill Cipher during the journey, counting the cunning demon's innate ability to seize human bodies. Ramifications of the act imply some sort of deal had been struck between the two, although it is more possible for a forced persuasion to have overcome the major's undying resolution.
- Two of the trophies contain a play on words of some variety; "Heroes Unite!" parodies the title of the game by reversing its meaning, and "Pew Pew Pew!" spoofs the common onomatopoeia representing the sound of a gun.
- Oddly, a second instruction panel detailing the objective can be found by going to the help console, despite it not appearing before the expedition begins like the first directive dashboard.
- Bill occasionally does not actually place barrels to temporarily blockade his margin at the start of the final quarrel, a phenomenon almost certainly linked to an internal glitch.