The Fast and the Phineas is a racing game based on Phineas and Ferb, developed by Fish in a Bottle for the Disney UK and Germany websites in January 2008. Hailing from the episode of the same name, it explores a race with the remote-controlled hot rod converted by Phineas and Ferb from their mother's station wagon.
Gameplay[]
Players are free to select either Phineas or Ferb to rally as, with a two-player option accessible. Each vehicle allows for customization through assorted possibilities of tire models, chasis colors, fuel sources, implement types, decorative stickers, and a three-word appealing designation for the sporty carriage. Selections made determine the speed, acceleration, handling, and flair attributes of the soapbox automobile, all of which rated from one to five stars. Once finalized, the tailored car is set for driving and enabled for printing in a PDF format.
The race is presented from an overhead view and lasts for three laps. Arrow keys are utilized to steer the car all around the course, during which a turbo boost can be activated once per revolution pushing the Ctrl key. With a second player, WASD and Shift inputs are appended to accommodate for multiple users. Sole lap and overall performances are indexed on scoreboards atop the display, the latter removed on multiplayer due to a lack of space. At the end, the whole fixture and best loop times may be printed and submitted to a global leaderboard.
Customization[]
Wheels[]
- Sports wheels
- Popular tires
- Trolley axles
- Continuous track
- Plain pivot
- Refined gears
Chasis[]
- Red
- Blue
- Green
- Black
- Pink
- Yellow
- White
Engine[]
- Regular engine
- Potato battery
- Jet thruster
- V8 motor
- Cell generator
- Boxed power
Body kits[]
- Gold kit
- Shark body
- SUV rig
- Rally set
- Exhaust getup
- Headlight deck
- Vintage shell
- Plane frame
- Brick hull
Decals[]
- 42 sticker
- Flames mark
- 01 sign
- 5 stamp
- Zebra paint
- Lightning label
- Finish tag
- Series logo
Names[]
First
- Classic
- Slick
- Flying
- Mighty
- Flaming
- Pro
- Retro
- Super
- Extreme
Second
- Speedy
- Electro
- Safari
- Jet
- Vegetable
- Metal
- Shark
- Turbo
- Power
Third
- Car
- Cruiser
- Trolley
- Tank
- Racer
- Roadster
- Cab
- Rocket
- Shed
Gallery[]
Background Information[]
- Technically, the full title is Phineas and Ferb in "The Fast and the Phineas" as displayed in the main menu, referencing commonly used episode labels mainly in classic cartoons.
- An advertisement is made for the show's debut in the UK, which occurred the month after the arcade activity's release on February 1, 2008 at 5:45 pm GMT in the outset of Phineas and Ferb-ruary.
- According to designer Fish in a Bottle, the game accumulated over eight million plays combining the official page as well as auxiliary seeds in gaming and social media sites, resulting in a viral success for the promotional project.[1]
- Besides periodically blinking, Phineas smiles and Ferb waves at the player every few seconds in the title screen. Perry goes back and forth chortling on top of the 42 stock machine bearing an incorrect "88" stamp in the meantime.
- Picking all of the primary items in the automobile personalization leads into the brothers' 42 roadster being assembled.
- The potato being set forth as an engine is an allusion to the educative experiment on generating power often involving lemons or starches.
- One of the disposed decals is the logo of the series itself, from which the monitor, icons, and dropdown pop-ups get their hue palette.
- Peculiarly, the wheels are the only customizable option whose icon does not display the default part, instead showing the second component.
- At first, the engine selection has the hood opening for showcase. It is switched to a view inside the covering after the initial choice.
- There are a total of 18,144 vehicle permutations and 729 denomination arrangements, factoring in the six tires, seven colors, six motors, nine rigs, eight stamps, nine first names, nine second names, and nine third names presented as parameters.
- As expected from traditional racing titles, drifting off-road substantially hinders the carriage's movement capabilities.
- A match does not end until the player crosses the finish line on their third lap, even if they lose. If one is behind, the computer or other contender will automatically traverse the track repeatedly while the losing user reaches the end.
- In single-player mode, the artificial opponent normally uses a blue dragster. Choosing the blue scheme causes it to switch into a red stock.
- Relay time is translated into score by calculating based on an encoded formula that dictates each second as equal to one hundred points, so for example a competition clocking in at 0:50.00 is worth 5,000 bits. This effectively reverses the usual topscore feud to a lowscore strife.
- The highscore table is separated in five categories, in particular "all time", "monthly", "weekly", "today", and "league". Leagues presumably consisted in groups formed by users to directly compete against their friends.
- Each time a new race is started, the previous car plotted is erased and a fresh unit must be customized in its entirety.
- Although not actually bound in laps, the boost needs to be full for usage, with its recharging taking the average stretch period to fill up. Burning more than a single turbo in the same loop requires the player to derail themselves purposefully.
- Users are permitted to send the game link and their records to designated friends via e-mail fields present in the menu and clear screens.
- Upon completing a race with the basic 42 setup, the results panel mistakenly exhibits the automobile as having the popular wheels and a "5" mark rather than sports axles and the "42" sign.
- It is possible to halt the mechanized foe by stopping in front of the adversary precisely, thereby creating a never-ending situation.