Inator Overload is an endless runner game based on Phineas and Ferb, developed by Curious Media for the Disney website on August 10, 2012. Originating from the two-parter adventure, it follows Perry's rush to cease Evil Carl's scheme.
Plot[]
Carl has been accidentally turned evil by Dr. Doofenshmirtz's Ultimate-Evil-inator and is crafting a plan to bring chaos onto the Tri-State Area. Hoping to avert this, Perry sets his sights on getting to the O.W.C.A. mainframe in order to smash the malign strategy, but he is forcibly zapped with several inventions by the conniving intern along the way to complicate the shutdown process.
Gameplay[]
Perry runs continuously throughout the side-scrolling area. The player can jump using the spacebar or mouse to beat robot enemies and obtain bonuses, while varying the height according to how long the key is pressed and double hopping via pushing it twice. Modules include a shield to destroy foes in the way and protect from traps, a hang glider to soar overhead and descend with the skip input, a jetpack to hover plying the leap mash aerially, a plus health bonus, and an arrow decelerator. Hat lives beyond the first three are scattered along.
Five stages take place during the escapade; the Run-inator impels the agent to dash in a regular manner, the Shrink-inator reduces the spy's size into fitting inside small crevices, the Accel-inator highly speeds up the operative's steps, the Bounce-inator switches the dual prance with an impulse slam, and the Upside-Down-inator inverses the direction of gravity. While passing these obstacles, one may collect coins for a greater score at the end. Winning the Normal Mode unlocks the infinite Survival Mode challenge bolstering a single chance.
Achievements[]
- Defeat your first bot!
- Defeat 20 Doof Bots!
- Defeat 40 Doof Bots!
- Defeat 60 Doof Bots!
- Collect 100 Platy-coins!
- Collect 200 Platy-coins!
- Collect 300 Platy-coins!
- Defeat 18 bots in Level 1!
- Defeat 12 bots in Level 2!
- Defeat 12 bots in Level 3!
- Don't kill any bots in Level 2!
- Go 1 level without losing a hat!
- Go 2 levels without losing a hat!
- Go 3 levels without losing a hat!
- Defeat 3x Doof Bots!
- Defeat 4x Doof Bots!
- Defeat 6x Doof Bots!
- Defeat 5 Flynn-Fletcher Bots!
- Defeat 10 Flynn-Fletcher Bots!
- Defeat 20 Flynn-Fletcher Bots!
- Survive 5 electric fields!
- Pick up 10 bonuses!
- Destroy 10 spike balls!
- Fly a jet pack without crashing!
- Fly a glider without crashing!
- 1 minute in Survival Mode!
- 2 minutes in Survival Mode!
- 4 minutes in Survival Mode!
Gallery[]
Background Information[]
- At launch, the game contained only the initial three levels within the Normal Mode, notifying players in the finish screen that more phases would be released in due course. This eventually led to the insertion of the last stage duo.
- Inators showcased in the menu display and exposition monitor are the Ultimate-Evil-inator, the Media-Erase-inator, the Other-Dimensionator, the Age-Accelerator-inator, the Overhang-inator, the Derezz-inator, the Disintegrator-inator, the Galaxy-inator, the Upper-Decker-inator, the Pickle-Slicer-inator, the Magnify-inator, and the Ray Gun of Pure Evil as a hidden shadow. Most of the ones coming from the two-parter are not designed like in the actual animation, but instead abstractly reimagined as laser blasters.
- In the introduction, the Ultimate-Evil-inator is referred to under the simple denomination Evil-inator rather than its whole designation.
- Singular tokens are worth 250 points to collect, while each foe grants 750 points upon being wrecked. Power-ups do not award any amount of score to the total.
- When a level is set foot on, a checkpoint is set so that dying takes Perry back to the current invention's installation in place of going into the start again.
- Combos are able to be performed for an immediate point multiplier by stomping on multiple enemies in succession, up to a maximum of ten times.
- Accomplishment badges earned are kept track of on a section in the help tab, wherein missing medals are displayed on a monochromatic tone contrasting with the colorful hue of the clear rewards.
- The star bonus bestowing increased velocity and invulnerability is likely an allusion to the recurring Super Star item from the Mario franchise.
- Barriers and perils faced during the duty encompass Doof Bots, Flynn-Fletcher Bots, crate formations, shock rails, stationed spikes, barbed balls, and rising fans. Phineas and Ferb androids spawn from the beginning, whereas the Candace, Linda, and Lawrence mechas appear from Level 2 onwards.
- Background units spotted in the mission comprise angelfish, crabs, dolphins, Easter Island heads, fancy fish, normal fish, giant clams, gnomes, Goldie, Nosey, oysters, bubbles, seaweeds, and whales.
- If the player does not press any button, Perry will automatically vault over all obstacles in the path to progress the run uninterruptedly. His involuntary acrobacies have a low reach, so it is possible for him to get momentarily stuck on some taller hurdles.
- A softlock can happen on a few spots found in the final phase, which are sufficiently tight to halt movement from Perry.